Hello Dovahkiins :D

A long time ago the Dwemer invented the automatons, fearless machines protecting the dwemer cities, but they constructed one machine different from the automatons, a machine which requires a humanoid to work. They created Hyperion! The Hyperion exoskeleton grants the wearer more speed, strength and can be equipped with various weapons.

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IMPORTANT:

From version 4.0 this mod requires The Skyrim Script Extender (SKSE) 
SKSE Download: http://skse.silverlock.org/

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The Quest: Lost Technology

You can start the Quest by reading the Hyperion History in the Dwemer Museum in Markarth, to finish it you must have access to the Blackreach. The new dungeon is hard so be prepared, but the bonus content might help.
Tip: Use the Become Ethereal shout, or equip your exoskeleton and have faith ;)

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What’s inside:

-Hyperion exoskeleton (Light & Heavy)
-Hyperion Master exoskeleton (Light & Heavy)
-11 Mountable Weapons (Magical, One & Two Handed)
-The Lost Technology Quest
-New Dungeon with Skyrim records and Easter eggs :D
-Hyperion Regulator
-Bonus: Steam spell
-Bonus: Centuria Generator (Staff conjuring Centurions)
-Increased Jumps

The exoskeleton can be worn together with other armors or clothes. The exoskeleton raises the speed of the wearer, increases his carry weight and his stamina, but lowers his magic resistance and sneak ability. It’s built from different dwemer artifacts and uses steam special effects. The exoskeleton is improvable and smithable under the dwarven section. The Hyperion Master increases the weapon skills as well, but decreases health. The increased heat of the overheated version causes 1 point damage to health when running and 5 points when sprinting. 
After smithing the Dwemer Hyperion Regulator you can adjust the equipped Hyperion exoskeleton by clicking on the regulator. The regulator allows you to set up the exoskeletons, you can change the strength of the enchantments and the jump boost with six presets, you can change the weight, turn on and off the sound and visual effects. It allows you to set the smithing option for the mountable weapon to one or two handed versions. To smith the weapons you need to have the Mountable Weapons book in your inventory.

Mountable Weapons:
-Axe/Battleaxe
-Hammer/Warhammer
-Blade/Warblade
-Flamethrower
-Cryofreezer
-Energy Inductor
-Acid Sprayer
-Crossbow (No Dawnguard needed)

Regulator Boost Settings:

Hyperion:

-Off		Enchantable version
-low		Speed: 25	Carry: 40	Stamina: 10	Weakness to Magic: 10	Sneak Penalty: 5
-medium		Speed: 50	Carry: 70	Stamina: 25	Weakness to Magic: 15	Sneak Penalty: 10
-high		Speed: 75	Carry: 100	Stamina: 40	Weakness to Magic: 20	Sneak Penalty: 15
-maximum	Speed: 100	Carry: 120	Stamina: 50	Weakness to Magic: 25	Sneak Penalty: 20
-overheating	Speed: 200	Carry: 220	Stamina: 100	Weakness to Magic: 50	Sneak Penalty: 40

Hyperion Master:

-Off		Enchantable version
-low		Speed: 25	Carry: 40	Stamina: 10	Weapon skills: 5	Weakness to Magic: 10 	Reduced Health: 5	Sneak Penalty: 5
-medium		Speed: 50	Carry: 70	Stamina: 25	Weapon skills: 10 	Weakness to Magic: 15	Reduced Health: 10	Sneak Penalty: 10
-high		Speed: 75	Carry: 100	Stamina: 40	Weapon skills: 15 	Weakness to Magic: 20	Reduced Health: 15	Sneak Penalty: 15
-maximum	Speed: 100	Carry: 120	Stamina: 50	Weapon skills: 20 	Weakness to Magic: 25	Reduced Health: 20	Sneak Penalty: 20
-overheating	Speed: 200	Carry: 220	Stamina: 100	Weapon skills: 40 	Weakness to Magic: 50	Reduced Health: 40	Sneak Penalty: 40

Regulator Jump Booster Settings:

-Off	Falling damage 75%	Jump Height 1x (Normal jump)	
-1	Falling damage 50%	Jump Height 2x
-2	Falling damage 45%	Jump Height 3x
-3	Falling damage 40%	Jump Height 4x
-4	Falling damage 35%	Jump Height 5x
-5	Falling damage 30%	Jump Height 6x


Magical mountable weapons:
		
-Crosbow		Upgrade requires: Enchanting 40/60 and Archery 40/60
-Cryofreezer		Upgrade requires: Enchanting 50 and Illusion 50	
-Flamethrower		Upgrade requires: Enchanting 50 and Destruction 50
-Energy Inductor	Upgrade requires: Enchanting 50 and Destruction 50
-Acid Sprayer		Upgrade requires: Enchanting 50 and Destruction 50

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Installing:
Use the Nexus Mod Manager or extract the files to your Skyrim/Data folder and select it in the Skyrim launcher.

Uninstalling:
It's recommend to unequip all mod items first. You can uninstall it like any other mod, via the nexus mod manager or by deleting the two mod related files.

Re-textures:
The Re-texture replaces the bsa file, so when you want the original textures, you need to re-install the main mod.

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Version 1.0
-adds The Dwemer Exoskeleton Hyperion

Version 2.0
-adds The Dwemer Hyperion Regulator
-adds sounds
-optional silent version

Version 2.1
-optional light version
-adds side effects to the overheat
-bugfix for dropping the exoskeleton when sprint effect active
-workaround for a skyrim bug (magic effect don't finish correctly)
-to temper you need dwarven oil

Version 2.1.1
-fix for the light armor perks
-fix for the heavy armor perks

Version 3.0
-joins Light & Heavy
-added 5 Mountable Weapons (One & Two Handed)
-added The Lost Technology Quest
-New Dungeon with Skyrim records and Easter eggs :D
-Re-scripted Regulator
-added Steam spell
-added Centuria Generator (Staff conjuring Centurions)

Version 3.1
-adjusted weapon damage
-added progress in skills to the Flamethrower and to the Crossbow
-minor bug-fixes

Version 3.2
-added sounds to the crossbow
-added compatibility with the Cloaks of Skyrim mod
-reduce enchantment amount for the Flamethrower and Crossbow

Version 3.3
-changed enchantments
-fix for the Hyperion Master enchantments
-added an option to remove the mountable weapons from the forges
-standalone Dawnguard Version

Version 4.0 (Requires SKSE)
-Added increased jumps
-Reduced falling damage
-Added sneak penalty
-Re-scripted Regulator
-Skill advance with the Flamethrower and Crossbow depends now on the enemy’s level
-Renamed enchantments
-Added immortality to the equipped exoskeleton in a small part of my dungeon
-Bugfixes

Version 4.1 (Requires SKSE)
-fixed regulator bug
-added optional downloads: Quick re-textures (Ebony, Steel, Gold, Silver)

Version 4.1.1 (Requires SKSE)
-all mounatable weapons now use unarmed animation instead of a mix of unarmed and two-handed

Version 5 (Requires SKSE)
-new designs for Hammers, Warblades and Battleaxes
-3 new unique magical mountable weapons
-support for the Dremora race
-magical mountable weapons are now upgradable at the forge

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If you like my mods download, endorse, vote...
Wish much fun and greetings from Slovakia :D
Tom (Space Wiking)
